﻿package baseEngine.utils
{
    import __AS3__.vec.*;

    public class SplitSurfaceInfo extends Object
    {
        public var skinData:Vector.<Vector.<int>>;
        public var startIndex:Array;
        public var triangleNum:Array;

        public function SplitSurfaceInfo()
        {
            this.skinData = new Vector.<Vector.<int>>;
            this.startIndex = new Array();
            this.triangleNum = new Array();
            return;
        }// end function

    }
}
